![]() That'll tell the computer that there should be a VTF file with that name. For example, Models/Bob/Summer Jacket, as an example. Now, just use the texture name, and not include the extension. For example, though this is for Source Filmmaker, I imagine the structure of the models directory to be similar, this shouldn't be an issue, in the Base Texture 1: Textbox, enter something like this: Models//. On the first page of the dialog box that pops up, enter the directory of where your VMT and VTF files are located in the Garry's Mod directory. Optional, but, much easier than to have to open each VMT file in a text editor: In VTFEdit, this procedure after you save the VTF file.Drop the files in your Garry's Mod directory.Download and use VTFEdit to make VTF and VMT files by importing the model's textures, and saving as VTF files.Just drop me a Private Message, and I'll help you out. If you have a hard time with any of these steps, I can help you. Export the model(s) from Blender to SMD.I'll probably have to drop a screenshot in here to show what I mean. Before you export the models, go to the Materials area after clicking any area that has texturing, such as a jacket. ![]() ![]()
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